Maxwell and Modo Rendering Questions

I have received several questions on why I prefer Maxwell over Modo for rendering purposes?  For clarification, I think that both Maxwell and Modo are great renderers and are capable of doing just about anything you want when it comes to render output.  

My choice for Maxwell as my preferred renderer is based on several considerations.  My first, is how Maxwell integrates with my workflow.  In almost every design situation, I find that I finish my designed object in FormZ; regardless of which design program I had started my design with.  Add the fact that I really love how FormZ allows you to EASILY assign and align materials, as well as assign lights to your object, and that Maxwell makes a plug-in for FormZ, makes it a no brainer for ease and time savings.  If Modo were my final stage on a regular basis then I would probably be using Modo’s renderer. On the other hand, Maxwell has a plugin for Modo as well!

My second reason for Maxwell, well, Maxwell just makes a whole lot of sense to me!  For me, Maxwell is much easier to use vs. the renderer in Modo. Photo-realistic renders using real-world camera type terminology and understanding with really great results!   That said, Maxwell is a bit slower to achieve the end render result vs. Modo, but that has little bearing on my workflow. Maxwell can crunch in the background while I am working on some other design in FormZ.  

So why do I use Modo?  For those objects that are organic in shape. Sub-D modeling is great for this kind of design work.  You could design a guitar body that is a bit more complex in shape, convert it into a nurbs object using the “Power Sub-d Nurbs” plugin for Modo, bring it into FormZ and cut out your cavity controls, pickup cavities, etc., with great precision. In Modo, the control, pickup and neck pocket cavities would be very difficult to model.